Christopolis

Simulation, VR Exploration & Interactive Worlds

Christopolis is my ongoing exploration of immersive simulation environments, experimental virtual reality, and large-scale interactive worlds.

The project combines:

  • simulation hardware experimentation
  • performance optimization
  • VR testing
  • cinematic media capture
  • documentation of emerging technologies

While many of these environments are technically “games,” I approach them as systems to explore and test.

The goal is not simply gameplay — it’s understanding how complex digital worlds behave when pushed to their limits.


Featured Experiment

Star Citizen VR Exploration

This video demonstrates Star Citizen Alpha 4.5 PTU running in experimental VR during Arena Commander free flight.

The test was captured in native 4K using the Origin M50 over Astor’s Clearing, combining cockpit flight and on-foot exploration.

Star Citizen’s VR support is still experimental — but when it works, the sense of scale and immersion is extraordinary.


Simulation Testing Approach

Many Christopolis videos repeat the same routes or actions.

This is intentional.

Running controlled scenarios multiple times allows me to observe:

  • performance stability between builds
  • changes in graphics or engine updates
  • VR comfort and motion response
  • cockpit readability and interaction
  • terrain streaming and lighting behavior

This method turns gameplay into controlled simulation testing.


Hardware & Simulation Environment

PC System

  • Windows 11 Pro
  • Intel i9-14900KS
  • 128 GB DDR5
  • NVIDIA RTX 5090
  • ASUS Z790 Hero

Simulation Hardware

  • Thrustmaster Warthog HOTAS
  • MFG Crosswind pedals
  • Tobii Eye Tracker 5
  • Meta Quest 3 VR headset

Graphics Configuration

Typical configuration used during testing:

  • Renderer: Vulkan
  • Resolution: Native 4K (3840×2160)
  • DLSS: Quality
  • Graphics: Very High

These settings allow exploration of high-fidelity environments while maintaining stable frame pacing.


Why Christopolis Exists

Large simulation worlds represent an interesting intersection of:

  • technology
  • art
  • storytelling
  • systems design

The same thinking used in building infrastructure or AI systems applies here as well.

Complex environments require structure, optimization, and experimentation to truly come alive.

Christopolis is where I explore those ideas.


Future Experiments

Upcoming Christopolis projects will explore:

  • improved VR support in large simulation environments
  • cinematic exploration videos
  • experimental control setups and simulation hardware
  • interactive storytelling inside large-scale virtual worlds

As these platforms evolve, Christopolis will continue documenting what becomes possible.


Explore More

Additional content and experiments will appear here as the project evolves.

You can also follow the video work on YouTube:

Christopolis